This was great and horrible at the same time.
Introduction
Revising my Data Structures
As you have read from my previous blog, I decided to revise the things I've learned from the last two weeks of learning Python.
I've got to say, if you're also a beginner like me, you've got to do this, as this can definitely make yourself more confident in your fundamentals!
For example, I was really confused about dictionaries, but revising solved that problem instantly!
Planning for the CYOA Game
I was originally planning for my game to be a fighting game, but I do NOT have the skills for it. Not now, at least.
I was going to start coding but then I realized something. I'm doing things without knowing what I'm even working towards!
Because I realized this, I probably solved my future me's problems!
I did some small flowcharts, but what I mainly fixed was the story.
I made a full length story for how the main ending was going to be like, and then from that, I'm thinking of building more branches on my CYOA game.
I also added more items to choose from since 5 options was WAY too little.
Conclusion
Text Based Adventure Game
planner!!!
This is a choose your own adventure type of game.
- You are a young 11 year old known for getting in trouble for your curiosity.
- Your parents are out for the weekend.
- You find out about this huge, abandoned mansion on the other side of town at school.
- You go there together with your friend Garfield who prefers to stay outside.
- Your bag only has enough space for 4 items.
- Not told to the reader, but there is a sanity meter for an ending.
A swiss army knife
A camera (done)
Snacks ( done )
A notepad with a pen (done)
Pikachu Plush (don’t sue me nintendo) (done)
Waterbottle (done)
Flashlight (done)
Walkie Talkie to Garfield (done)
This is the story. By the way, we’ll assume that the player has all the items for the sake of fleshing out the story first.
Once you arrive there, your friend Garfield wishes you good luck as he, understandably, trembles from the size of the mansion. You’re also quite worried, but that was overtaken by the excitement of what you could discover there.
When you enter, you decide to chicken out. The end. Ending 1!
You go inside and not chicken out. You turn on your flashlight, and after walking around for a few seconds, you see a stairway and immediately go up it. There, explore the rooms and you take pictures of it. You also take small notes documenting your journey.
You go really deep inside of the mansion and you make a small camp. You rest and eat your snacks and drink some water. You talk to Garfield a bit about your adventure, calming you down a bit. (note: make everything creepier)
Suddenly, there is a creaking sound that wasn’t made by you and you instantly freeze. You stop the call and stay silent. You peek outside of your door and you see a large dark figure walking. You are shocked beyond belief and you hug your plushie, calming you down.
The creaking stops and you know you have gone too far. You sneak outside and with your infinite knowledge, you decide to make noise inside of your camp that you used with your water bottle and chip bag to distract the figure.
You run outside and you can see the previous entrance. You run towards it but the tall black figure pulls your leg. You struggle a lot, and reach for your Swiss army knife and attack the figure. It gives you enough time and you run out of the entrance.
Garfield and you cycle away, with Garfield being the cyclist. You tell your classmates but they don’t trust you. You are safe, and the only people who know about the accident are you and Garfield.
This is just the base storyline, there will be many branches, main one being the stairway and the kitchen branch.
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There's obviously not going to be a coding section for this week since... I didn't code, I just planned so this was my planning that I did!
Also, ONE MONTH ANNIVERSARY!!!
and with that,
signing off,
stewie
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