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The Start of a Brand New Journey: Making a Text-Based Adventure Game in Python.

 

I felt like I was doing something wrong.

Introduction

Hello there, coders! 

It's been quite a while, I know. 

I took a small rest so that I could fully transition into a weekly schedule instead of a daily one, but now I'm here!

Today, I'm going to be talking about me starting out to make my first real project. 

I watched a few YouTube videos in my hiatus and realized I wasn't doing anything useful other than doing exercises, so I decided to start a project!

I'm a bit guilty of AI usage, because I used it to give me ideas for projects. It's not much of a big deal, but I felt like I had to mention it.

The Start

So when I asked it, it gave me an idea for a person exploring a mansion. 

So, I expanded on that by adding a bit of mystery and spooky into it, with the idea now being that a overtly curious child exploring a mansion. 

Little did they know, it was haunted!

First of all, I started a character introduction thing, with my program first asking the person's name and confirming it's their name.

By the way, I decided to split my project into parts so that I can work on one thing at a time, something I learned from the Harvard CS-50 course, which is actually free on YouTube!

This took an embarrassing 2 HOURS, but here's the code!

 

Python Code for a Text-Based Adventure Game

The Code. Surprisingly simple yet confusing for me at the same time.

Later, I made some story, where I just explained the plot of the adventure. Took like 300 lines of empty print("")'s.

Code in Python for a Text-Based Adventure Game

A whole lot of print statements. Also, a welcoming... welcome!

I don't know if this code can be optimized or not, so let me know in the comments if I could've made the code a few lines shorter!

After this, I took some rest, and decided to start the next part tomorrow!

The End of the Beginning

The day after, I got to work on an inventory system! The character's going to pack some things, so I made it!

What I thought of, is that I would save the choices of items in a list, as numbers, and there's no indication of the item's name.

This could definitely be improved but I decided to change it later.

I then limited the character's choices to only 3 instead of the items' amount, 5, so that the character had limited choices.

Excellent game design by me, thank you, thank you.


The Code. The user can just pick items more than once, and the user can type 33232323 instead of actually picking an item...


There are so many things that could be improved but I decided to write this blog first, and then improve on it later, so that I can tell you guys about my improvement!

Conclusion

Slowly but surely! I know that this will take a bit of time, so I know I have to be patient.

I'm hoping that I can finish these things before my next update, with them being:

- Review python, so that I don't forget everything I've worked towards.

- Finish the inventory system and change the numbers system to names

- Do a bit more work, and maybe add an obstacle for the character

In the end, I learned a whole bunch, and realized I definitely needed to revise my concepts. I also learned a bunch more about lists, and just game development in general (a load of YouTube videos!)

P.S. Thanks, everyone for a hundred views on my blog!

and with that,
signing off,
Stewie

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